#pragma once
#include "../Graphic/TextureManager.h"
#include "Object.h"

class cDoor : public cObject
{
private:
  cTexture mTexture;
  bool mbDoorOpened;
  std::string msKey;
public:
  cDoor(std::string lsKey=""){mbDoorOpened = false; msKey = lsKey;}
  void Update(float lfTimeStep);
  void Render();
};
